Little did you know about this particular LucasArts game... Afterlife, a game released in 1996 by Mike Stemmle from LucasArts (currently LucasFilm Games) is a city builder god game where you're on a higher divine scope of building the afterlife, Heaven and Hell, of those who passed away in an alien world, tasked with the duty of building the perfect Heaven and Hell. The big question remains: does this game hold up and age well today? Is this game good? In this (very lengthy and cheesy) video essay, we deep dive into Afterlife and explore its particularities, gameplay, aesthetics and humorous setting made by the LucasArts veterans of yesteryear, and see if it's deserving of being in the hands of Disney, as it currently is. This is Afterlife: A Convenient Retrospective.
Afterlife, the groundbreaking PC game of 1996, is a fascinating exploration of the concept of the afterlife. Developed by LucasArts, this strategic simulation game allows players to dive deep into the realms of heaven and hell, taking on the role of Demiurges – influential supernatural beings responsible for creating and maintaining various aspects of the afterlife. With its innovative gameplay and captivating visuals, Afterlife presents players with a unique challenge: balancing the demands of wrath and virtue, managing resources, and promoting happiness within their own unique afterlife domains. The game's immersive universe and thought-provoking themes continue to captivate gamers to this day, making Afterlife a timeless classic in the gaming world.